Dev Logs 2021

Dev Log December 2021

Feedback line December was noticeably slower month for us and we had meetings only up to first half. Some progress was still made. Below screenshot of first attempt at feedback line welcoming new player to the game. Tile sizes, user interface Long ago it was planned to…

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Dev Log November 2021

Sectors galore Rainmaker has been doing excellent work designing sectors. He alone has prepared 24 maps, over twice more than the number of everyone else combined! We sure have enough maps to get interstellar travel tested thoroughly. In turn this led nicely to discussion what kind of…

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Dev Log October 2021

First approximation of equipment Pracitcally we do not have ships. We only have characters who are represented by ship’s picture on screen. Any equipment would be also fake at this point but this does not stop us from trying. For now, the properties get attached to characters…

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Dev Log September 2021

Intersector travel Free at last! Widmo has done work on travel method, allowing to move between sectors through one of three ways team agreed upon: Wormhole is a classic jump from one end of wormhole to another. Jump gates are structures, possibly built by players which can…

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Dev Log August 2021

Navving left in the past There is technological breakthrough. The sector Nuubuun where we test things is still 11×11 area with nothing but one space tile type and one border tile type which looks ugly but the display mode itself has changed. Now whenever someone moves in…

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Dev Log July 2021

Additonal locations and interstellar travel. Kyoku has finished designing three sectors for testing travel, flight restrictions and different tile types. For now they lie until more opportune moment appears. Meanwhile Sylos is wrestling with navigation update system problem. In the picture below, when green ship moves west…

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Dev Log June 2021

Custom portrait generators There was very little code written for VERZ Online so far and it was difficult to divide work on so small area. Sylos and DuSTman were working at the back end while Kyoku and Widmo were doing some front end improvements for portraits. A…

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Dev Log May 2021

First ship prototypes Xolarix has been busy designing ships. Early this month he presented several prototypes for us to see. Later on we had the opportunity to see some of them textured. Universe design in macro scale Below is view on how universe could work sketched out…

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Dev Log April 2021

Gather your party before venturing forth! Our leader, Kyoku, remembers having a discord server for VERZ Online up since 2019. Very handy. There DuSTman, Sylos and Mihai are invited and join, forming group with development skills but for the moment no dedicated artist. Then Kyoku realizes he…

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