Dev Log December 2023
The game approaches becoming halfway-playable Alpha. Optimists among us hoped we would finish every basic mechanic still this year. Alas, that has not been granted.
Read Full LogDev Log November 2023
Buildings We’ve gone through quite a few buildings before settling on a common style. *spoiler alert* you can see by the file names what we’ve got in store for the economy. Resources A resource tile contains quite a bit of resources to start with, in the screenshot…
Read Full LogDev Log August 2023
The Summer rages on Summer continues! Like many of you, some of us are definitely cooking in this heat. Where Harlock is based, it’s been 40 consecutive days of temps topping 100F/38C, frequently pushing into 104F/40C. How awful. Regardless, we have small but super cool update to…
Read Full LogDev Log June 2023
Did you miss us? Been a bit radio silent over the last few months, trying to tie off the bows on our interface redesign, align on a bestiary, and then some. This update won’t have a huge amount of information but we do want to showcase two…
Read Full LogDev Log March 2023
Flight path A small change to fly mode has been made. Now instead for checking each tile if player has enough chrono cycles the check is made up front for entire path. That should make it less likely to unknowingly get stuck in space waiting for cycles.…
Read Full LogDev Log February 2023
Building slots Time to revisit building slots. They all start locked. A literal bug That one we are not proud of. There was a bug that made you become a bug. Something about identifier confusion between NPC and players. Spaceport bulletin Sometimes one may wish to contact…
Read Full LogDev Log January 2023
Preparing additional species Original plan assumed eight playable species for the game. While four are included now some work is occasionally put into remaining four. Vaai’Uma, faction allies of the Bur-Zuj. We are not in any haste to get those into the game but they are out…
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