Dev Logs 2022

Dev Log December 2022

Ship lines complete Early this month Kyoku finished crafting generic ship line and exporting all the ship models to be used in game. Here are four larger models of the generic ships. Interface takes a different shape Work on game’s look continues. This time main flight view…

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Dev Log November 2022

Public progress demonstration Much time has passed. We have collectively decided it is high time to show what we have been doing and how does the game look now. Video shows some trading, ships, sector backgrounds and various parts of current interface. Link: VERZ Online tech demo -…

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Dev Log October 2022

Æther versus Void – fight! One of recurring themes of discussion is how our borders look fluffy gray like clouds, far from anything one could not fly through. There were many suggestions how to resolve that matter. Void (as an astronomical concept) is one of the recent…

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Dev Log September 2022

Trade continued Next steps led to so called trade policy or price scheme interface. You can set for how much you sell or buy goods while setting a limit. Ratio is suggestion for automatic purchase of goods from this building. It could come useful when buying unequal…

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Dev Log August 2022

Enhanced surveyor In pursuit of comfortable interface the surveyor was enhanced to exactly specify the kind of tile you are mousing over. Not long after is has been improved to also tell the type of building and ship classes pointed at. The last one may be especially…

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Dev Log July 2022

Ship overhaul After being pretty content with how the world in VERZ Online looks we turned our eyes to ships. Kyoku set himself on path to becoming our main ship designer. First implementation of those was not entirely successful: Eventually it worked! Not only player ships were…

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Dev Log June 2022

Time for planets, asteroids and æther Graphical update continues full steam ahead. This time we have asteroids belts and rings of varying colouration and consequently also of varying mineral makeup. Planets were added to the sector and finally brightness of æther was toned down.

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Dev Log May 2022

This is not your ancient browser game anymore That was middle of may and then it hit, hard and unexpectedly. VERZ Online is never going to look the same retro style as its spiritual predecessors. We undertook a massive visual redesign!

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Dev Log April 2022

Ship and shipyard screen redesign Onizuka has been thinking about nice way to depict hangar and shipyard in game. Both designs were followed up by implementation and changing the sidebar

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Dev Log March 2022

Shipyard and Hangar Consequently going with the decision of having hangar space for each character next step was doing just that and putting some shipyard on a planet. Although we have many other sectors Nuubuun is still the starting point and thus got the first shipyard to…

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Dev Log February 2022

Public presentation of progress so far VERZ Online has been long enough in development. It is high time to show what has been achieved so far and what are our next goals. The recording below was made by Harlock and is a sort of tour of the…

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Dev Log January 2022

Coordinate grid and display precedence One of more important questions for display of navigation grid was what to draw first, what last and which things would get obscured. Eventually we arrived at the conclusion there is little need to constrain ourselves to single objects. We can draw…

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